Time Masters
Time Masters GamePlay
Time Master is a multiplayer team arena shooter in which players manipulate time to gain advantages over their adversaries.
The engine supports our game Time Master by providing a framework for networking, the time system, a physics system for collision detection across different timelines, a graphics system based on DirectX 11, particle systems for bullet effects, an audio system built using FMOD, resource management, and scene graphs.
I worked as an Engine/Graphics Programmer on the team.
My Contributions:
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Implemented job system using C++ for performance enhancements
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Implemented dynamic lighting for the game with DirectX11 APIs.
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Implemented blending effect to smoothly fade in and out the objects of existence.
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An implemented a logging system for debugging purposes.
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Wrote batch scripts to automate network setup for the game.