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Time Masters

Time Masters GamePlay

Time Master is a multiplayer team arena shooter in which players manipulate time to gain advantages over their adversaries.

The engine supports our game Time Master by providing a framework for networking, the time system, a physics system for collision detection across different timelines, a graphics system based on DirectX 11, particle systems for bullet effects, an audio system built using FMOD, resource management, and scene graphs.

I worked as an Engine/Graphics Programmer on the team.

My Contributions:

  • Implemented  job system using C++ for performance enhancements

  • Implemented dynamic lighting for the game with DirectX11 APIs.

  • Implemented blending effect to smoothly fade in and out the objects of existence.

  • An implemented a logging system for debugging purposes.

  • Wrote batch scripts to automate network setup for the game.

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