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Professional Experiences

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Leading development of the netcode layer and networking SDK for an experimental blockchain-based game engine, alongside rapid prototyping of gameplay features.

Part of the team trying to build an interconnected, multiplayer experience on top of UGC tool Core. Building gameplay systems in the Unreal engine and assisting designers & artists in creating cool content. 

I was part of the Alexa Game Control team, which is working on enabling Amazon Alexa's powers for game developers and gamers. 

Check out this Dead Island 2 trailer to learn more about it. 

Home: Projects

Personal/Educational Projects

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The Falcon Project

C++ / OpenGL Game Engine

A cross platform game engine for racing themed RTS game.

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TimeMasters

C++ / DirectX11

A Game engine to support FPS game, using Dx11 for graphics

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Infiltrator D

Unity / AI programming

A stealth genre game with a drone as a protagonist

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StormBreaker

C++ / OpenGL Game Engine

A game engine with Editor support with ImGUI

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BrightLights

Unity / AWS

2D platformer for Accessibility research

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Asteroids 3D on PS4

C++/ PS4 platform

Asteroids on PS4 Console to demo Data oriented programming

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FPS Demo With AWS

Unreal 4 / AWS

A prototype for multi-player FPS hosted on AWS GameLift

Misc Demos

  • JSON Parser   :

    A C++ API to read and fetch values from JSON files efficiently.

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  • Poker AI  :

    Implemented the logic for poker AI. The logic was based on the math discussed on the link. In addition to the source, added bluffing logic for surprise elements.

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Misc Demos

Misc Demos

  • JSON Parser   :

    A C++ API to read and fetch values from JSON files efficiently.

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  • Poker AI  :

    Implemented the logic for poker AI. The logic was based on the math discussed on the link. In addition to the source, added bluffing logic for surprise elements.

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About me

About me

Hello, I am an experienced Software Engineer with a demonstrated history of working in the computer software industry. I recently graduated from the Rochester Institute of Technology with a Masters degree in Game Design and Development program.

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I love to code, and my main interests in the gaming domain are Engine development, Graphics programming, and tools programming. I also have experience with Game AI. I am interested in solving convoluted problems in the game tech, enabling designers to deliver the experience they want players to feel.

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Apart from academic interests, of course, I spend my free time playing different video games & working out. Also, I love to play and watch football and I am a die-hard #Madridista.

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©2018 by SHANTANU JAMBLE. 

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